Umiejętności
Agile
Analiza biznesowa
Confluence
Game Balance
Game Design Documents
Game Developers
Rozwój gier
Game Testing
Git
JIRA
Microsoft Excel
Project Management
Scrum
Unreal Engine
Video Game Production
Unity (game engine)
Zarządzanie zespołem
Planowanie budżetu
Praca zespołowa i współpraca
Języki
polski
ojczysty
angielski
biegły
niemiecki
podstawowy
Doświadczenie zawodowe
Project Manager
Glob Games Studio
As a Project Manager, my responsibilities are :
- Planning, management and control of production activities.
- Backlog management.
- Monitoring projects, identifying and assessing risks.
- Collaborating with outsourced teams.
- Determining and controlling team velocity
- Designing game mechanics.
- Balancing the game.
- Developing and updating documents related to game design.
- Creating game design / Technical documentation.
Project management.
- Collaborating with artists, animators, writers and programmers to ensure - the best quality product according to the project.
- Creating a development plan for the project.
- Looking for additional people with the experience required for the project.
- Creating conceptual graphics using artificial intelligence through technical description.
- Determining risks by checking finished projects and listing bugs found.
- Supporting the game engine, knowing how to handle it from the development side, helps minimize the cost of game production.
- Creating and running tests, identifying bugs and providing feedback to verify that the final product meets the company's quality requirements.
- Creating project pitches to attract publishers.
- Establishing discussions with publishers.
- Conducting project audits.
- Planning, management and control of production activities.
- Backlog management.
- Monitoring projects, identifying and assessing risks.
- Collaborating with outsourced teams.
- Determining and controlling team velocity
- Designing game mechanics.
- Balancing the game.
- Developing and updating documents related to game design.
- Creating game design / Technical documentation.
Project management.
- Collaborating with artists, animators, writers and programmers to ensure - the best quality product according to the project.
- Creating a development plan for the project.
- Looking for additional people with the experience required for the project.
- Creating conceptual graphics using artificial intelligence through technical description.
- Determining risks by checking finished projects and listing bugs found.
- Supporting the game engine, knowing how to handle it from the development side, helps minimize the cost of game production.
- Creating and running tests, identifying bugs and providing feedback to verify that the final product meets the company's quality requirements.
- Creating project pitches to attract publishers.
- Establishing discussions with publishers.
- Conducting project audits.
Design Director || Video Game Producer
Kruger & Flint Productions
As a Design Director my responsibilities are :
- Design of game mechanic.
- Game balancing.
- Developing and updating documents related to game design.
- Project management.
- Building the game world in Unreal Engine 4 (Creating level blockouts)
- Setting up game mechanics on levels.
- Working with artists, animators, writers, and programmers to provide the best quality product consistent to the design.
- Creating development plan for the project.
As a Game Producer my responsibilities are :
- Planning, managing and controlling production activities
- Backlog management
- Project monitoring, risk identification and assessment
- Cooperation with an outsourcer
- Determining and controlling team velocity
- Design of game mechanic.
- Game balancing.
- Developing and updating documents related to game design.
- Project management.
- Building the game world in Unreal Engine 4 (Creating level blockouts)
- Setting up game mechanics on levels.
- Working with artists, animators, writers, and programmers to provide the best quality product consistent to the design.
- Creating development plan for the project.
As a Game Producer my responsibilities are :
- Planning, managing and controlling production activities
- Backlog management
- Project monitoring, risk identification and assessment
- Cooperation with an outsourcer
- Determining and controlling team velocity
Lead Game Designer
Warhound Games
As a Lead Game Designer my responsibilities are :
- Design of game mechanic.
- Game balancing.
- Developing and updating documents related to game design.
- Project management.
- Building the game world in Unreal Engine 4 (Creating level blockouts)
- Setting up game mechanics on levels.
- Working with artists, animators, writers, and programmers to provide the best quality product consistent to the design.
- Creating development plan for the project.
- Design of game mechanic.
- Game balancing.
- Developing and updating documents related to game design.
- Project management.
- Building the game world in Unreal Engine 4 (Creating level blockouts)
- Setting up game mechanics on levels.
- Working with artists, animators, writers, and programmers to provide the best quality product consistent to the design.
- Creating development plan for the project.
Video Game Producer || Lead Game Designer
KLABATER SA
As a Lead Game Designer my responsibilities are :
- Design of game mechanic.
- Developing and updating documents related to game design.
- Project management.
- Programing in unity 3D (C#).
- Creating game prototypes in Unity3D.
- Creating game UI in Unity3D.
- Building the game world in 3D
- Working with artists, animators, writers, and programmers to provide the best quality product consistent to the design.
- Creating development plan for the project.
As a Game Producer my responsibilities are :
- Planning, managing and controlling production activities
- Backlog management
- Project monitoring, risk identification and assessment
- Cooperation with an outsourcer
- Determining and controlling team velocity
- Design of game mechanic.
- Developing and updating documents related to game design.
- Project management.
- Programing in unity 3D (C#).
- Creating game prototypes in Unity3D.
- Creating game UI in Unity3D.
- Building the game world in 3D
- Working with artists, animators, writers, and programmers to provide the best quality product consistent to the design.
- Creating development plan for the project.
As a Game Producer my responsibilities are :
- Planning, managing and controlling production activities
- Backlog management
- Project monitoring, risk identification and assessment
- Cooperation with an outsourcer
- Determining and controlling team velocity
Szkolenia i kursy
The Ultimate Guide to 2D Mobile Game Development with Unity Created by Jonathan Weinberger, Unity Technologies
C# .NET od Podstaw do Tworzenia Aplikacji w WPF i XAML Created by Arkadiusz Włodarczyk
C++ Working with Files - fstream I/O library Created by Arkadiusz Włodarczyk
C++: From Beginner to Expert Created by Arkadiusz Włodarczyk
The Ultimate Guide to Cinematography with Unity Created by Jonathan Weinberger, Unity Technologies
The Ultimate Guide to Game Development with Unity 2019 Created by Jonathan Weinberger, Unity Technologies
The Ultimate Guide to Real World Applications with Unity Created by Jonathan Weinberger, Unity Technologies
Unreal Engine 4 Mastery: Create Multiplayer Games with C++ Created by Tom Looman, Epic Games
Unreal Engine 4: How to Develop Your First Two Games Created by Christopher Murphy, Epic Games
C# .NET od Podstaw do Tworzenia Aplikacji w WPF i XAML Created by Arkadiusz Włodarczyk
C++ Working with Files - fstream I/O library Created by Arkadiusz Włodarczyk
C++: From Beginner to Expert Created by Arkadiusz Włodarczyk
The Ultimate Guide to Cinematography with Unity Created by Jonathan Weinberger, Unity Technologies
The Ultimate Guide to Game Development with Unity 2019 Created by Jonathan Weinberger, Unity Technologies
The Ultimate Guide to Real World Applications with Unity Created by Jonathan Weinberger, Unity Technologies
Unreal Engine 4 Mastery: Create Multiplayer Games with C++ Created by Tom Looman, Epic Games
Unreal Engine 4: How to Develop Your First Two Games Created by Christopher Murphy, Epic Games
Specjalizacje
IT - Rozwój oprogramowania
Analiza biznesowa
IT - Rozwój oprogramowania
Testowanie
IT - Rozwój oprogramowania
Zarządzanie projektem
IT - Rozwój oprogramowania
Zarządzanie IT
IT - Rozwój oprogramowania
Inne
Zainteresowania
Arts and Culture • Science and Technology • Education • Health