Jakub Kubiak

Project Manager || Game Designer, Glob Games Studio
Warszawa, mazowieckie

Umiejętności

Agile Analiza biznesowa Confluence Game Balance Game Design Documents Game Developers Rozwój gier Game Testing Git JIRA Microsoft Excel Project Management Scrum Unreal Engine Video Game Production Unity (game engine) Zarządzanie zespołem Planowanie budżetu Praca zespołowa i współpraca

Języki

polski
ojczysty
angielski
biegły
niemiecki
podstawowy

Doświadczenie zawodowe

Logo
Project Manager
Glob Games Studio
As a Project Manager, my responsibilities are :

- Planning, management and control of production activities.
- Backlog management.
- Monitoring projects, identifying and assessing risks.
- Collaborating with outsourced teams.
- Determining and controlling team velocity
- Designing game mechanics.
- Balancing the game.
- Developing and updating documents related to game design.
- Creating game design / Technical documentation.
Project management.
- Collaborating with artists, animators, writers and programmers to ensure - the best quality product according to the project.
- Creating a development plan for the project.
- Looking for additional people with the experience required for the project.
- Creating conceptual graphics using artificial intelligence through technical description.
- Determining risks by checking finished projects and listing bugs found.
- Supporting the game engine, knowing how to handle it from the development side, helps minimize the cost of game production.
- Creating and running tests, identifying bugs and providing feedback to verify that the final product meets the company's quality requirements.
- Creating project pitches to attract publishers.
- Establishing discussions with publishers.
- Conducting project audits.
Logo
Design Director || Video Game Producer
Kruger & Flint Productions
As a Design Director my responsibilities are :

- Design of game mechanic.
- Game balancing.
- Developing and updating documents related to game design.
- Project management.
- Building the game world in Unreal Engine 4 (Creating level blockouts)
- Setting up game mechanics on levels.
- Working with artists, animators, writers, and programmers to provide the best quality product consistent to the design.
- Creating development plan for the project.

As a Game Producer my responsibilities are :

- Planning, managing and controlling production activities
- Backlog management
- Project monitoring, risk identification and assessment
- Cooperation with an outsourcer
- Determining and controlling team velocity
Logo
Lead Game Designer
Warhound Games
As a Lead Game Designer my responsibilities are :

- Design of game mechanic.
- Game balancing.
- Developing and updating documents related to game design.
- Project management.
- Building the game world in Unreal Engine 4 (Creating level blockouts)
- Setting up game mechanics on levels.
- Working with artists, animators, writers, and programmers to provide the best quality product consistent to the design.
- Creating development plan for the project.
Logo
Video Game Producer || Lead Game Designer
KLABATER SA
As a Lead Game Designer my responsibilities are :

- Design of game mechanic.
- Developing and updating documents related to game design.
- Project management.
- Programing in unity 3D (C#).
- Creating game prototypes in Unity3D.
- Creating game UI in Unity3D.
- Building the game world in 3D
- Working with artists, animators, writers, and programmers to provide the best quality product consistent to the design.
- Creating development plan for the project.

As a Game Producer my responsibilities are :

- Planning, managing and controlling production activities
- Backlog management
- Project monitoring, risk identification and assessment
- Cooperation with an outsourcer
- Determining and controlling team velocity
Logo
Programista gier
Samozatrudnienie
While working, I developed my programming and design skills by doing courses. (Unity 3D, Unreal Engine C#, C++). I also participated in several projects as an outsource programmer.
Logo
QA || QA LEAD
Cherrypick Games

Szkolenia i kursy

The Ultimate Guide to 2D Mobile Game Development with Unity Created by Jonathan Weinberger, Unity Technologies


C# .NET od Podstaw do Tworzenia Aplikacji w WPF i XAML Created by Arkadiusz Włodarczyk

C++ Working with Files - fstream I/O library Created by Arkadiusz Włodarczyk


C++: From Beginner to Expert Created by Arkadiusz Włodarczyk


The Ultimate Guide to Cinematography with Unity Created by Jonathan Weinberger, Unity Technologies


The Ultimate Guide to Game Development with Unity 2019 Created by Jonathan Weinberger, Unity Technologies


The Ultimate Guide to Real World Applications with Unity Created by Jonathan Weinberger, Unity Technologies


Unreal Engine 4 Mastery: Create Multiplayer Games with C++ Created by Tom Looman, Epic Games


Unreal Engine 4: How to Develop Your First Two Games Created by Christopher Murphy, Epic Games

Edukacja

Logo
Video Games Design And Production, licencjackie
Warszawska Szkoła Filmowa

Specjalizacje

IT - Rozwój oprogramowania
Analiza biznesowa
IT - Rozwój oprogramowania
Testowanie
IT - Rozwój oprogramowania
Zarządzanie projektem
IT - Rozwój oprogramowania
Zarządzanie IT
IT - Rozwój oprogramowania
Inne

Zainteresowania

Arts and Culture • Science and Technology • Education • Health